This is a game environment that I made for my Level Assembly and Lighting course at Full Sail University. I applied lighting to the level using the Sky Atmosphere in Unreal. I created all of the models used in this project in Maya and made all of the tiling materials in Substance Designer. I used a combination of landscape painting and vertex painting to apply the layers of snow to the level's architecture and landscape. The particle effects used for the chimney smoke and snow were created using Unreal's Cascade particle system.