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Snowy Medieval City Game Environment in Unreal Engine 4

This is a game environment that I made for my Level Assembly and Lighting course at Full Sail University. I applied lighting to the level using the Sky Atmosphere in Unreal. I created all of the models used in this project in Maya and made all of the tiling materials in Substance Designer. I used a combination of landscape painting and vertex painting to apply the layers of snow to the level's architecture and landscape. The particle effects used for the chimney smoke and snow were created using Unreal's Cascade particle system.

This is the view from the center of the city.

This is the view from the center of the city.

This is the player's starting location.

This is the player's starting location.

This is one of the side areas of the level.

This is one of the side areas of the level.

This is the edge of the city facing the center.

This is the edge of the city facing the center.